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LICENSE Normal file
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Pixelmania.ttf:
===============
http://www.imagex-fonts.com/planche.php?idPolice=276
Everything else:
================
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <https://unlicense.org>

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README.md Normal file
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# incest-machine
Just a screensaver

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main.py Normal file
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#!/usr/bin/env python3
import sys
import pygame
import random
import time
import math
import os
def resource_path(relative_path):
try:
base_path = sys._MEIPASS
except Exception:
base_path = os.path.abspath(".")
return os.path.join(base_path, relative_path)
print(os.path.dirname(sys.argv[0]))
pygame.init()
pygame.display.set_caption("Incest Machine")
pygame.mouse.set_visible(False)
screen_size = pygame.display.Info()
try:
font = pygame.font.Font(resource_path("Pixelmania.ttf"), 16)
except:
font = pygame.font.Font(os.path.join(os.path.dirname(sys.argv[0]), "Pixelmania.ttf"), 16)
white = (255,255,255)
blue = (0,0,255)
red = (255,0,0)
# 4 Pairs of adams end eves
start_creatures = 4
max_creatures = (math.floor(screen_size.current_w / 32) * math.floor(screen_size.current_h / 32)) / 10
screen = pygame.display.set_mode([screen_size.current_w, screen_size.current_h], pygame.FULLSCREEN)
tick = pygame.time.Clock()
tick_rate = 600
creatures = []
games = 0 # Number of games
count_m = 0 # Males
count_f = 0 # Females
wins_m = 0 # Males win
wins_f = 0 # Females win
lastwinner = 3 # 0 = Males, 1 = Females, 2 = Draw, 3 = First run
# New creature
def newCreature(sex):
creature = [
random.randint(0, (math.floor(screen_size.current_w / 32)) - 1) * 32,
random.randint(0, (math.floor(screen_size.current_h / 32)) - 1) * 32,
sex
]
global count_m
global count_f
if sex == 0: count_m = count_m + 1
if sex == 1: count_f = count_f + 1
creatures.append(creature)
# Adam and Eve
for x in range(0, start_creatures):
newCreature(0)
newCreature(1)
running = True
while running:
# Blank screen
screen.fill((0, 0, 0))
# Quit
for event in pygame.event.get():
if event.type == pygame.KEYDOWN or event.type == pygame.MOUSEBUTTONDOWN:
sys.exit()
for creature in creatures:
# Movement
x = creature[0]
y = creature[1]
direction = random.randint(0, 7)
if direction == 0 and x < screen_size.current_w - 32: x = x + 32
if direction == 1 and y < screen_size.current_h - 32: y = y + 32
if direction == 2 and x > 0: x = x - 32
if direction == 3 and y > 0: y = y - 32
# Draw
if creature[2] == 0: color = red
if creature[2] == 1: color = blue
pygame.draw.rect(screen, color, (x, y, 32, 32))
# Update creature
creature[0] = x
creature[1] = y
# Fixed text
row1 = font.render('MALES', False, red)
row2 = font.render('FEMALES', False, blue)
row3 = font.render('GAMES', False, white)
row4 = font.render('LAST WINNER', False, white)
row5 = font.render('WINS BY MALES', False, red)
row6 = font.render('WINS BY FEMALES', False, blue)
screen.blit(row1, (10, 10))
screen.blit(row2, (10, 40))
screen.blit(row3, (10, 70))
screen.blit(row4, (10, 100))
screen.blit(row5, (10, 130))
screen.blit(row6, (10, 160))
# Text
row1 = font.render(str(count_m), False, red)
row2 = font.render(str(count_f), False, blue)
row3 = font.render(str(games), False, white)
if lastwinner == 0: row4 = font.render('MALES', False, red)
if lastwinner == 1: row4 = font.render('FEMALES', False, blue)
if lastwinner == 2: row4 = font.render('DRAW', False, white)
if lastwinner == 3: row4 = font.render('', False, white)
row5 = font.render(str(wins_m), False, red)
row6 = font.render(str(wins_f), False, blue)
screen.blit(row1, (400, 10))
screen.blit(row2, (400, 40))
screen.blit(row3, (400, 70))
screen.blit(row4, (400, 100))
screen.blit(row5, (400, 130))
screen.blit(row6, (400, 160))
# Update screen
pygame.display.update()
tick.tick(tick_rate)
# Check for collisions
for male in creatures:
if male[2] == 0:
for female in creatures:
if female[2] == 1:
if male[0] == female[0] and male[1] == female[1]:
newCreature(random.randint(0, 1))
# Restart
if len(creatures) >= max_creatures:
if count_m > count_f:
lastwinner = 0
wins_m = wins_m + 1
elif count_f > count_m:
lastwinner = 1
wins_f = wins_f + 1
else:
lastwinner = 2
count_m = 0
count_f = 0
games = games + 1
creatures = []
for x in range(0, start_creatures):
newCreature(0)
newCreature(1)

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# -*- mode: python ; coding: utf-8 -*-
block_cipher = None
a = Analysis(['main.py'],
pathex=['C:\\Users\\gideonstar\\Desktop\\Incest Machine'],
binaries=[],
datas=[],
hiddenimports=[],
hookspath=[],
runtime_hooks=[],
excludes=[],
win_no_prefer_redirects=False,
win_private_assemblies=False,
cipher=block_cipher,
noarchive=False)
a.datas += [('Pixelmania.ttf', 'Pixelmania.ttf', "DATA")]
pyz = PYZ(a.pure, a.zipped_data,
cipher=block_cipher)
exe = EXE(pyz,
a.scripts,
a.binaries,
a.zipfiles,
a.datas,
[],
name='main',
debug=False,
bootloader_ignore_signals=False,
strip=False,
upx=True,
upx_exclude=[],
runtime_tmpdir=None,
console=False, icon='icon.ico')